AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Norway Q3 2022
In Q3 2022, the top 5 hypercasual games on iOS in Norway showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In Q3 2022, the top 5 hypercasual games on iOS in Norway exhibited a range of performance metrics. Here's a closer look at the weekly trends in downloads, revenue, and active users for these games, based on Sensor Tower data.
Makeup Artist: Makeup Games from Beauty salon Studio saw a steady decline in weekly revenue, starting at approximately $613 and dropping to about $434 by the end of September. Weekly downloads also decreased, peaking at 1.6K in mid-July and falling to around 474 by late September. The game’s active users followed a similar downward trend, from 2.3K in late June to approximately 1.2K by the end of the quarter.
FF Diamonds Cube: Brain Puzzle by Oleksii Yudintsev had a gradual decrease in weekly revenue, from around $617 at the beginning of the quarter to approximately $344 by the end. The game maintained a consistent number of active users, starting at 2.5K and ending with around 1.9K. Weekly downloads were minimal, peaking at just 96 in mid-July and then dropping to zero for the remainder of the quarter.
Baby coloring book for kids 2+ from Bimi Boo Kids Learning Games for Toddlers FZ LLC experienced fluctuations in weekly revenue, with a high of $533 in late July and a low of $156 in late August. Weekly downloads were relatively stable, ranging between 149 and 273. Active users remained consistent, around 400 throughout the quarter.
Bus Simulator : Ultimate by Zuuks Games showed a decline in weekly revenue, starting at $500 and ending at $126. Weekly downloads dropped from 1.4K in late June to just 135 by the end of September. Active users also saw a significant decrease, from 4.3K to around 1K.
Athletics Mania: Track & Field by POWERPLAY MANAGER, s.r.o. had fluctuating weekly revenue, peaking at $462 in mid-July and dropping to $93 in early September. The game’s weekly downloads remained low, never exceeding 53 and falling to single digits towards the end of the quarter. Active users also decreased steadily, from 86 in late June to 61 by September’s end.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.